Monday, 22 September, 2025г.
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Doom II: Okuplok Slaughter Map - UV-MAX in 44 saves - Part 5: Flooded with Hell Knights

Doom II: Okuplok Slaughter Map - UV-MAX in 44 saves - Part 5: Flooded with Hell KnightsУ вашего броузера проблема в совместимости с HTML5
Okuplok about his map: "I'm going to make a long grindy slaughter map and surpass Holy Hell's monster count. Why? Because I can." And he did as he said. 23216 monsters placed on an enormous map taking about 5 hours of non tool assisted gameplay. First time I played it I saved a lot: kill some monsters - save, get through a gap between enemies - save, damaging floor didn’t hurt - save, low damage roll - save, etc... But afterwards I realized that in that way the map is not hard or challenging - it is simply boring and it is kind of tool assisted gameplay. Hence I decided to try to beat it saving only between fights, minimizing the number of saves and making it a real challenge. So here it is: Okuplok Slaughter Map done in 44 saves only! This part is focused on the next huge open area. Again, most common enemy is hell knight (they never get boring). First step is to recover after surviving the revenant corridor. Unfortunately I messed up and made a very bad save. Thus I had to make an extra one after defeating the viles... The second part, i.e. fight with demons and mancubi is quite easy. After that there is that corridor slowly getting flooded with hell knights and surrounded by cacodemons. I have only one thing to say about it: be quick or be dead. Afterwards, there are also some revenants. In this part I saved 7 times. Below are listed all the saves: 31. 10:52 - before attempting to kill archviles (terrible choice to save then) 32. 11:23 - after I finally killed them (no more with that low health) 33. 18:00 - teleport to the next section 34. 26:32 - releasing hell knights and cacodemons 35. 38:48 - before revenants 36. 45:47 - after the revenants (rather redundant save) 37. 47:42 - end of part 5 PWAD: oku2v31.wad Source port: GZDoom v4.2.4 Compatibility mode: Doom (strict)
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