Friday, 19 September, 2025г.
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Distant Worlds - Yl'ta + AI Mod - Ep023 - Colossal Quake!

Distant Worlds - Yl'ta + AI Mod - Ep023 - Colossal Quake!У вашего броузера проблема в совместимости с HTML5
Distant Worlds Universe (V1.9.5.9 Public Beta) Get it here: http://www.matrixgames.com/store/515/Distant.Worlds.-.Universe This time, we play as one of the new Avian races in the Extended Universe mod by Haree78. Get Haree78's Extended mod here:http://www.matrixgames.com/forums/tm.asp?m=3141149 We also step out of my comfort zone by blindly utilizing Icemania's AI Improvement Mod (1.03) which improves various elements of the game and makes the AI players smarter about their choices. My limited experience this mod is restricted to the very early stages of the game (preWarp and a little beyond) so my first war with it should be quite interesting - to say the least! Watch me fumble! ;-) Get Icemania's AI mod here: http://www.matrixgames.com/forums/tm.asp?m=3647528 I am also using a HUD Icon Set from Blackstork's Alien Immersion Mod Get it here: http://www.matrixgames.com/forums/tm.asp?m=3651979 Game setting are as follows: Galaxy: Spiral Stars: 700 Size: 8x8 Sectors Expansion: preWarp Aggression: Unstable Difficulty: Hard (No scaling) Research: Expensive (240k) Space Creatures: Many Pirates: Few, Weak (Nearby - Respawnable) Colony Prevalence: Plentiful Independent Aliens: Plentiful Colony Influence Range: 80% Enforce Colonization Range Limits: 0.50 Race: Yl'ta Galaxy Starting Location: Outer Core Home System: Normal Size: Starting Tech: preWarp Corruption: Normal Government: Technocracy Other Empires: 9 (Alien indies can become Empires) Victory Conditions: 100% of 100%/100%/100% Tech Trading: NOT Allowed Enable: Original DW Story Lines Disable: Shakturi Story Lines Enable: Disasters, Race Events, Shadows Story Lines
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