Daz3D Gen3 Characters in UE4 Retargeting and Sharing Animations from Epic Skeleton - Part 1
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In this tutorial I will create an FBX from Daz Studio. Open the FBX in 3D Studio MAX and clean the file. Then export an FBX for Unreal Engine. Once the FBX is imported into Unreal, I will re-target Unreal's Epic skeleton to the Daz Studio skeleton (using the Re-Target Manager) so we can use the Epic Skeleton's animations. When I complete these steps, I can import more characters (cleaned in MAX first) to Unreal and use the first Daz character's skeleton, Physics Asset & Animations.
I will cover fixing the feet angle for boots and shoes with heels in Part 2.