Thursday, 30 October, 2025г.
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Creating the World of Thief: Eidos-Montreal

Creating the World of Thief: Eidos-MontrealУ вашего броузера проблема в совместимости с HTML5
Eidos-Monteal talk about how gameplay has changed within the past ten years and how they adapted the franchise to talk to a new generation of players. Learn how they managed to build an immersive first person player experience and how they used a modularity system in 3ds Max to reuse their assets to create the large world of Thief.
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