Creating A Check Point System Using Save Game Data - #68 Unreal Engine 4 Beginner Tutorial Series
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This is episode 68 of my unreal engine 4 beginner tutorial series, in today's episode we use save game data to save the location of our player, store it in a variable ready to be used for when the player loads/save the game.
Make sure you watch the next episode where we show you how to load the last location of the player and move the player there at the start of the level.
Blueprints Creations Series
https://www.youtube.com/playlist?list=PLL0cLF8gjBpoojQ7YqsSsxycBe5S3ikkV
Sample Heightmap Download - http://adf.ly/1IyFG0
Unreal Engine 4 Download - http://adf.ly/in24w
Sample Textures Download - http://adf.ly/1KbBy8
Tutorial HUD Download - http://bit.ly/tutorialHUD
Menu Assets Download - http://bit.ly/1XugVsN
Next Video
In the next video we'll be diving further into unreal engine 4!
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