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Creating A Check Point System Using Save Game Data - #68 Unreal Engine 4 Beginner Tutorial Series

Creating A Check Point System Using Save Game Data - #68 Unreal Engine 4 Beginner Tutorial SeriesУ вашего броузера проблема в совместимости с HTML5
This is episode 68 of my unreal engine 4 beginner tutorial series, in today's episode we use save game data to save the location of our player, store it in a variable ready to be used for when the player loads/save the game. Make sure you watch the next episode where we show you how to load the last location of the player and move the player there at the start of the level. Blueprints Creations Series https://www.youtube.com/playlist?list=PLL0cLF8gjBpoojQ7YqsSsxycBe5S3ikkV Sample Heightmap Download - http://adf.ly/1IyFG0 Unreal Engine 4 Download - http://adf.ly/in24w Sample Textures Download - http://adf.ly/1KbBy8 Tutorial HUD Download - http://bit.ly/tutorialHUD Menu Assets Download - http://bit.ly/1XugVsN Next Video In the next video we'll be diving further into unreal engine 4! Don't forget you can help support the channel on Patreon! https://www.patreon.com/VirtusEdu Subscribe for new episodes weekly! http://bit.ly/1RWCVIN Virtus Learning Hub // Media Youtube Channel - http://www.youtube.com/virtusedu Facebook Page - https://www.facebook.com/VirtusHub Twitter Page - http://www.twitter.com/virtushub Google Plus - https://plus.google.com/103087736995908
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