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Conservative Ammo Reloading - #18 Creating A First Person Shooter (FPS) With Unreal Engine 4

Conservative Ammo Reloading  - #18 Creating A First Person Shooter (FPS) With Unreal Engine 4У вашего броузера проблема в совместимости с HTML5
We go over how we can setup a conservative reload system, whereby when the reloads it only replenishes the ammo that the player has used as opposed to the entire magazine. ► Resources: https://www.virtushub.com/game-dev Unreal Engine 4 Beginner Tutorial Series: https://www.youtube.com/playlist?list=PLL0cLF8gjBpqDdMoeid6Vl5roMl6xJQGC Blueprints Creations Series https://www.youtube.com/playlist?list=PLL0cLF8gjBpoojQ7YqsSsxycBe5S3ikkV ♥ Subscribe for new episodes weekly! http://bit.ly/1RWCVIN ♥ Don't forget you can help support the channel on Patreon! https://www.patreon.com/VirtusEdu Virtus Learning Hub // Media ● Facebook Page - https://www.facebook.com/VirtusHub ●Twitter Page - http://www.twitter.com/virtushub ● Website - https://www.virtushub.com/
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