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Playing some more Combat Mission Shock Force and continuing on with our Task Force Thunder Campaign. In this mission we are given a small task force to overwatch and over run a small town. Snipers, machine gun positions and heavy artillery help me out a lot here along with the amazing Bradley M2A3 IFV.
Combat Mission Shock Force is one hell of a great Real time Strategy game for the PC! It was recently donated to me by a fellow channel follower and I decided to give it a shot and start a series on this game!
The backstory of the game takes place in the summer of 2008. After a terrorist attack the Coalition forces, led by United States of America, invaded Syria in order to locate and punish those responsible. Task Force Thunder was given the most important task: to slice trough Syria with maximum speed in order to seal off pockets of resistance for other forces to mop up.
The game uses the new CMx2 engine which is technically better than before. It is able to render each soldier individually instead of abstracted units that Combat Mission-series used before. It also includes two campaigns (training campaign and Task Force Thunder) which the previous titles could not model. The outcome of some missions affect the following missions. Units also transfer between missions. A squad that has taken casualties carries them over to the next one. The game also has a real-time mode for the first time in the series, but playing WeGo is also possible. The base game also has 20 single scenarios.
The game has a distinct East vs. West feel to it. Syrian forces have old Soviet equipment like AK-47 rifles and T-72 tanks at their disposal. West is represented by the U.S. Army in the base game and uses equipment like M4 rifles and M1 Abrams tanks. There is an inherent unbalance between equipment quality, but it is usually balanced out by uneven amount of forces available. Unconventional forces are also represented in the game. Improvised explosive devices (IED) are also found in various scenarios and campaign missions. It is possible to play red vs. blue, red vs. red and blue vs. blue. Both sides have artillery support, but only the blue side has air support available. This represents the strategy in which West military gains the air superiority in the first days of war. Air support for Red side was added in NATO module however by popular request.
The game also has an in-built editor for scenario and campaign making. There are a lot of custom scenarios and campaigns available made by the Combat Mission-community. The most popular place to look for them is the repository at Battlefront.com website. The in-game editor permits the users to do everything that the developers themselves did on mission making. There are also mods available for the game also found on the repository. These mods include additional textures for the units and the environment in the game, different sounds and icons for the units.
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