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C&C YR Red Resurrection 2.2 - Allied Mission 11, Fallout [Red Alert 2]

C&C YR Red Resurrection 2.2 - Allied Mission 11, Fallout [Red Alert 2]У вашего броузера проблема в совместимости с HTML5
YR Red Resurrection 2.2 for C&C Red Alert 2 Yuri's Revenge is a mod that was released in April 1st of 2018 by Omegabolt. Allied Campaign Mission 11, Fallout from the original Command & Conquer Red Alert 2 single player campaign with some additional features listed in the modification's website. The modification uses Yuri's Revenge as its base for the rules. Yuri's Revenge is an expansion pack for C&C Red Alert 2, released in the October 2001. It contains 7 missions for both Soviets and the Allies, it's focused around time travelling back in time to stop Yuri's secret plan of dominating the world by activating secretly constructed Psychic Dominator devices during the war. Missions are way harder than these in vanilla Red Alert 2 campaign but are still much easier than those in C&C Red Alert 2 Mental Omega 3.3 or C&C Red Alert 2 Mental Omega 2.0. There was also planned a campaign for Yuri but it was scrapped due to the time constraints. Command & Conquer: Red Alert 2 is a 2.5D real-time strategy computer game by Westwood Pacific, which was released for Microsoft Windows on October 23, 2000 as the follow-up to Command & Conquer: Red Alert. Set in the early 1970s, Red Alert 2 supposedly picks up at the conclusion of the Allied campaign of the first game, but this has been subject to debate. Its expansion is Command & Conquer: Yuri's Revenge. The Allies are finally the attacking side in this conflict, however Soviets ditch their last desperate effort the cripple the Allies in the war. They plan to launch the Tactical Nuclear Missiles from the Soviet controlled Cuba, just 150km from coasts of Florida. That state of Florida will be used as the primary place to stage the attack on Moscow using the newly built and functional Chronosphere Superweapon. Commander, your objective is to defend the coasts of Florida from the Soviet attacks and disable the Nuclear Missile Silos on Soviet controlled Cuba. The mission is a little bit harder than in the vanilla Red Alert 2 Campaign, but for the experienced C&C players it won't give nightmares. First, prepare yourself for the arrival of the Soviet Dreadnoughts just at the beginning with some paratroopers in your main base, you must defend at start quickly. Rocketeers are always helpful against them, especially when Dreadnoughts are sent without any anti-air cover, but Rykovs will later arrive so be prepared. You should also look out at the your proxy Refineries to the south and north, place some defences near them and watch out for the incoming tanks with Soviet Engineers. To destroy the Nuclear Missile Silos you have few approaches - you can send masses of Rocketeers, use Navy with Aircraft Carriers or use the Chronosphere with tanks as always. The backdoor entrance to the Soviet base has HIGH EXPLOSIVE BARRELS AS ALWAYS, LOCATED JUST NEXT TO NUCLEAR REACTOR THAT SHUTS DOWN THE NUKES (great design Soviet Comrade!). When the power is out, the mission is just a simple hunting for the Nukes, and by the way - to the east of the Soviet base is the Tech Machine Shop, capture it freely. Website - http://omegabolt.cncguild.net/red_resurrection/ Forums - https://forums.revora.net/forum/2553-red-resurrection/ ModDB - http://www.moddb.com/mods/yr-red-resurrection Facebook - https://www.facebook.com/YRRedResurrection/ Youtube - https://www.youtube.com/channel/UCB9yFEkicnMjHyDJkbWXgbw ARES - http://ares.strategy-x.com/
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