У вашего броузера проблема в совместимости с HTML5
In this tutorial I go over my workflow for texturing a typical realistic skin texture for a 3D character in Blender. I also use Photoshop to correct some stuff, but you can use Gimp or Krita etc. as well.
See below for all the resources I used during this tutorial. I hope you learn something, enjoy! :-)
===================================================
- Blend file: https://www.dropbox.com/s/wjlwo1fye2zvlpk/SkinTut_Example_Rico.zip?dl=0
- Raw skin textures and Brush-Alphas: https://www.dropbox.com/s/6p6dx1996akqth7/Rico-SkinResources_CC0.zip?dl=0
- More advanced Cycles skin shader (free): http://www.blendswap.com/blends/view/85303
- Digital Emily textures: http://gl.ict.usc.edu/Research/DigitalEmily2/ (Downloads are at the bottom of the page)
=======================================================
Other useful texturing resources:
- Photoshop Nvidia Normal-Map (free PS plugin): https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop
- xNormal (free): http://www.xnormal.net/Downloads.aspx