Blender - "Micky" Ch.1 - Pt. 2 - Box modeling, general head shape and nose
У вашего броузера проблема в совместимости с HTML5
In this Blender tutorial series first chapter, I'll show you how to locate reference imagery and use it to model a likeness of a person, going on to create the texture, normals, and specular maps, and finally using the particle system to give him some hair.
Blender 2.73a (Internal Renderer)