Tuesday, 30 September, 2025г.
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пример: покупка автомобиля в Запорожье

 

Autodesk Maya 2018 & Zbrush 2018 - Realistic Antique Metal Vessel - Part I

Autodesk Maya 2018 & Zbrush 2018 - Realistic Antique Metal Vessel - Part IУ вашего броузера проблема в совместимости с HTML5
Hello guys, another tutorial I want to share with you. In this tutorial I’d like to show you Displacement Technique with UV to get some cool pattern on hires. First we will create some basic shape of model in Autodesk Maya 2018, after that unwrap those part where we want to get pattern on hires. Create your own texture, the one you like according to your asset then adjust UV with texture before going to Zbrush. In Zbrush to get that pattern use displacement and give some height. After getting height you will notice, there will some sharp edges in your pattern. Now to get a clean mesh you should polish the mesh. ----------------------------------------------------------------------------------------------------------- Will publish the next tutorial on Sculpting Technique of this series soon ----------------------------------------------------------------------------------------------------------- Support the channel: https://www.youtube.com/channel/UCNn8uoaidiCr4eKOFEAd7bw ----------------------------------------------------------------------------------------------------------- Learn how to Sculpt Antique Wooden Trunk Speed Modelling https://www.youtube.com/watch?v=kfpsNtDKZa0&t=4s Learn how to Model Revolver Hires https://www.youtube.com/watch?v=ilubHdzIBZA ----------------------------------------------------------------------------------------------------------- Questions are welcomed, please refer to the video time-frame when asking video specific questions, thank you
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