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Arma 3 Mission Editing: Switching Animations

Arma 3 Mission Editing: Switching AnimationsУ вашего броузера проблема в совместимости с HTML5
This is an Arma 3 Eden editor tutorial focusing on how to switch between animations whilst still allowing units to react. How to's... *** How to change units behaviour *** Copy & paste the following into the triggers on act... S1 setBehaviour "SAFE"; *** Animations on Waypoints *** Copy & paste the following into the waypoints on act... nul = [this] execVM "1stWP.sqf"; Copy & paste the following into notepad++ to create 1stWP.sqf file... S1 playMove "Acts_Executioner_Squat"; sleep 10.033; S1 switchMove ""; S1 setBehaviour "SAFE"; *** Important trigger to stop combat *** Copy & paste the following into the triggers condition... ({(side _x) == east} count allUnits) ⋖= 1 NOTE! The angled bracket (less than) ...⋖=1 is not right as youtube will not allow them in the comments so when you copy/paste simply replace ⋖ with the real angled bracket (less than). Copy & paste the following into the triggers on act... S1 disableAI "AUTOCOMBAT"; S1 disableAI "COVER";
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