Revisiting an old topic with updated software, some newer games, and higher CPU frequencies than my previous video from three and a half years ago.
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FAQ:
Q: Why do you test old games?
A: I tested the same games I tested in my original video for informational purposes, and then tested more modern games in addition.
Q: Why don't you use a higher memory speed?
A: I was hoping to be able to use higher memory speeds, but the FX system absolutely would not boot with any memory multiplier higher than 8.00x (1600 MT/s memory speed), even at stock core frequency (4.0 GHz) or even underclocked, and with extra memory voltage. I tried to do a bus speed overclock instead to raise the memory speed without changing the multiplier, but the highest stable speed I could achieve was 225 MHz (1760 MT/s), which was not close enough to the next highest selectable option on the Intel system (1866 MT/s) to make a good test setup. Note that the same memory is stable at 2133 MT/s on the Intel system, so it seems to be a limitation of the FX processor's IMC.
Q: Your results don't agree with my expectations, that means it's fake or some kind of trick!
A: All original recordings (which include game settings) can be viewed in the playlist linked below. It is of course impossible to prove absolutely that everything is genuine, so I am not interested in going to extreme efforts to that end. As with any type of testing, true confidence in its authenticity comes from transparency and repeatability; the ability for anyone else to independently confirm results. Accordingly, all relevant software, settings, and hardware is recorded or described in detail below, and the test procedures can be clearly seen in the video (unlike with a simple bar graph). If there are any results you do not like, feel free to perform your own testing at any time.
https://www.youtube.com/playlist?list=PLS0zEfAdcPF2cXcM9DodCLy0fMd2PCVPM
Q: Why are you testing some games that don't use all cores at max? It's unfair to the AMD processor!
A: Because some games don't use all cores at max. This collection of test examines how the two processors perform in games that are highly multi-threaded, games that are somewhat multi-threaded, and games that are highly single-threaded. It is a representative sample of games. People may encounter any of these situations when gaming, and it is therefore useful information to know how the processors compare in each scenario.
Q: Why are the temperatures so high on the Intel processor compared to the AMD?
A: The apparent disparity between Intel and AMD CPU temperatures is normal, and is due to different thermal sensor locations. The temperature displayed for the Intel processor is the temperature of the highest core. The temperature shown for the AMD system is the Tctl sensor, which measures the temperature at the junction between the heat spreader and the die. The FX-8350 does not have core temperature sensors unfortunately. As a result, the temperature readings should not be compared directly.
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System Software:
• Operating System: Microsoft Windows 10 Pro, Version 1809 (OS Build 17763.437) (Unactivated clean installation)
• GPU Driver Version: GeForce 430.39 (April 23, 2019)
• Framerate Overlay: FRAPS v3.5.99 (Build 15627)
• Hardware Overlay: HWiNFO64 v6.02-3670 / Rivatuner Statistics Server v7.2.2
Capture Method:
• Gameplay was recorded by a second computer using an Elgato HD60 external capture device, with the Elgato Game Capture HD software.
System Hardware:
• Intel Core i5-2500K @ 4.8 GHz (48 × 100.0 MHz @ 1.475 V)
• AMD FX-8350 @ 4.8 GHz (24 × 200.0 MHz @ 1.45 V, 2200 MHz NB, 2200 MHz HT)
• ASUS Maximum V Formula, BIOS version 1903 (Intel)
• Gigabyte GA-990FXA-UD3 Rev. 3.0, BIOS version FDk (AMD)
• 16.0 GiB (4 × 4 GiB) Samsung Green DDR3 @ 1600 MT/s
• NVIDIA GeForce GTX 1080 8 GiB @ 2.00 GHz core, 10.0 GT/s memory on PCIe 2.0 ×16
• 128 GB OCZ Vertex 4 + 180 GB Intel 520 Series SSDs connected to native SATA 6 Gbit/s ports
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Test Settings:
All Games:
• Resolution: 1920 × 1080
• Window mode: Fullscreen
Individual settings cannot be listed for each game due to the YouTube description character limit, but in general, all games are set to maximum settings, but with anti-aliasing, ambient occlusion, and other GPU-related features (like Hairworks) disabled to reduce the chance of the GPU interfering with the test results.
Original recordings and settings can be viewed individually here: https://www.youtube.com/playlist?list=PLS0zEfAdcPF2cXcM9DodCLy0fMd2PCVPM