Modeling- 00:10 , Sculpting- 9:03 , Retopo- 10:43 , UV Layout- 13:53 , Texturing- 14:54 , Final- 22:22
A Sci-Fi helmet project put together in just under 40 hours. I really want to get more real-time and game pieces in my portfolio, so I hope to do more of these quick projects soon! This helmet is 6k Tris with 2048×2048 textures. This video shows parts from the entire process; Blockin, Hard Surface Modeling in Maya, Sculpting in Zbrush, Retopo in Maya, UV in Roadkill, and Textures in Quixel Suite 2.
I'm still learning, so any feedback or critique would be highly appreciated!
Portfolio: AldoVicenteCG.com
Artstation: Artstation.com/Artist/AldoVicente50