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03 - Triggers

03 - TriggersУ вашего броузера проблема в совместимости с HTML5
How to set up a Unity3D trigger and use it to fire Playmaker FSMs that control GUI Text and sounds. 2019 And Beyond: SOURCE FILES: https://hutonggames.fogbugz.com/default.asp?W1182 To learn more about Unity's Collider system and make the most out of this video, watch Unity Learn's video on the topic: https://unity3d.com/learn/tutorials/modules/beginner/physics/colliders To learn more about Colliders set as Triggers: http://unity3d.com/learn/tutorials/modules/beginner/physics/colliders-as-triggers?playlist=17120 Please check this thread on the PlayMaker forums if you need resources or help with newer versions of Unity: https://hutonggames.com/playmakerforum/index.php?topic=21215.0 There have been a few minor changes in Playmaker and the Unity UI since these videos were originally released. However, we feel they still offer great value to new learners. Therefore, a few notes have been added below about small changes you might find helpful. Now events that been created can be directly added to a state. There is no need to "Add Transition" empty and then choose an event (two steps). But rather you can directly select the event by right-clicking on the state and choosing your event (one step). 9:15 - This is legacy GUI text. It is no longer used in Unity, but rather standard Unity UI text or Textmesh Pro GUI text is recommended instead. It functions similarly. To add standard Unity UI text, right-click in the Hierarchy and choose "UI / Text". You may need to adjust the position of the text within the Canvas (which is created automatically). To change standard Unity UI text, use the playmaker action "UI Text Set Text". 11:15 - In this tutorial, the first person controller is used. To download and use this in Unity 2017 and beyond, it now needs to be downloaded from the Unity Asset Store (for free). It is part of the "Standard Assets Package". https://assetstore.unity.com/packages/essentials/asset-packs/standard-assets-for-unity-2017-3-32351 Import the package from the asset store. Next, find the First Person Controller prefab and drag it into your scene. Lastly, remove your existing main camera from the hierarchy.
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